Skip to main content


EACEA National Policies Platform


8. Creativity and Culture

8.7 Fostering the creative use of new technologies

Last update: 27 January 2021
On this page
  1. New technologies in support of creativity and innovation
  2. Facilitating access to culture through new technologies


New technologies in support of creativity and innovation

A number of programmes foster access to and use of new technologies, including:

  • the Creature Battle Lab, and online game which allows users to create 3D characters and use them to battle characters made by other users.
  • the Digital Innovation Fund, which enables the arts in Wales to use digital technology as a means to tackle problems and explore new ideas, making the arts more sustainable, facilitating access to culture through new technologies (note that this programme is not specific to young people). 

Facilitating access to culture through new technologies

  • Hwb, a digital learning platform launched by the Welsh Government, is aimed at both teachers and learners, enabling them to share resources, boost the IT skills of teachers and promote a culture of digital citizenship for learners. As a virtual learning environment, Hwb encourages collaborations amongst teachers and between teachers and students, supporting the learning of all pupils aged 3 to 19 in Wales. Hwb's Creative Learning zone, launched in 2015, is a dedicated area designed to support the aims of the Government's Creative learning through the arts strategy (see 'Existence of a national strategy' in the article 'National strategy on creativity and culture for young people' for more information).

Moreover, many local and national organisations are increasingly digitising their collections online, giving individuals who cannot physically visit performances or collections the chance to experience them. Although these initiatives are not specifically or solely aimed at attracting young people's interest in culture, they help to counter the economic and geographical barriers to participation in the arts and culture mentioned under the subheading 'Main trends in young people's creativity and cultural participation' in 'General Context'. Leading examples of such initiatives include 'My digital library' and 'The People's Collection Wales' (see 'Reducing obstacles to young people's access to culture' and 'Knowledge of cultural heritage amongst young people' respectively, in the article on 'Promoting Culture and Cultural Participation'