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EACEA National Policies Platform: Youthwiki
Poland

Poland

8. Creativity and Culture

8.10 Current debates and reforms

Over the last few years, there has been an increase in the amount of funds that state provides for culture. However, at the same time, the criteria for their distribution by the Ministry of Culture and National Heritage have been criticized. According to the artist groups, the Ministry is attempting to centralize managing culture and uses its funds to promote culture politics and defend the national heritage (e.g. through taking over museum and creating more of them). National Culture is a dominant attitude including eliminating its elements that the current government views as left-wing influenced. 

Another important direction is the increase in the importance of the creative sector, especially video game development. Video games are perceived as an important part of Polish brand, including Polish culture and history. At the same time, it is a developing sector of the Polish economy, recognizable in the world and successful (e.g. The Witcher game series). The government, through the Ministry of Culture and National Heritage, has financed video game development and is planning on further aid for this sector, which is understood as especially important part of Polish export industry.

The COIVD-19 pandemic has raised new questions about the accessibility to culture through the internet and models for its financing. Especially important is the question on how participation in culture will change and how the ability to consume culture without leaving one’s home (paired with the lockdown experiences) will influence the work of artists and cultural institutions. Such discussions are currently conducted on the grassroots level, in the civic sector and among culture producers.