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EACEA National Policies Platform
Denmark

Denmark

8. Creativity and Culture

8.7 Fostering the creative use of new technologies

Last update: 28 November 2023
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  1. New technologies in support of creativity and innovation
  2. Facilitating access to culture through new technologies

New technologies in support of creativity and innovation

 

The National Agency for IT and Learning manages the learning programme CRAFT (Creating Really Advanced Future Thinkers). CRAFT is a programme through which pupils from the 5th to the 8th grade solve a real-world problem with IT as the accelerator of process and product. CRAFT can be included in subjects where innovation, problem solving, entrepreneurship, cooperation, technology, creativity and IT are in focus.

Through the programme, students can participate in local CRAFT events where they pitch their ideas in front of an audience. Local winners can participate in the Danish championship in digital skills. Participating teams are assessed in four categories:

  1. Use of IT
  2. Cooperation
  3. Problem-solving and innovation
  4. Communication

Teachers and students can use the resource bank on the CRAFT website. The resource bank contains projects ideas, cases, mini projects, inspiration videos, teaching materials etc.

The programme is funded by the National Agency for IT and Learning.

The Danish Art Workshops (DAW) is an institution under the Ministry of Culture whose purpose is to provide studio facilities for particularly demanding art works. At the DAW, it is possible for artists to do work in large formats, which their own studios or equipment cannot facilitate. Artists, designers, craftspeople, and restorers can work here on projects in art and design at the highest level. The workshops provide space to work simultaneously on several large canvases, installations, or sculptures. Among other things, the DAW provide fully equipped workshops for IT and 3D work.

Several municipalities offer access to Fablabs or maker spaces, which are digital and technology fabrication laboratories where people can create and invent. Fablabs and maker spaces provide access to expensive equipment and technology such as 3D printers, CNC mills, vinyl cutters, vacuum forming machines, etc. The creative environments are often situated in libraries or culture houses. The entrance is free for all, but users pay for materials.

Also, see the learning programme Power to Children in section 8.5.

 

Facilitating access to culture through new technologies

Under the Ministry of Culture, a wide range of cultural institutions use new technology to reach out to young people. This is carried out decentralised in these institutions and, for instance, via digitalisation and the use of new means of communication such as VR technologies, videos, online access to museums and communication via social media.

Especially during the corona lockdown, many museums have used new technologies to reach out to the audience, for instance:

  • Louisiana Channel, which shows videos of art featuring the artists.
  • Arken has developed a virtual meeting room, #alonetogether (alenesammen), where children and young people can participate in online creative workshops. The workshops are led by an educator.
  • The National Gallery of Denmark offers: