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EACEA National Policies Platform: Youthwiki
Cyprus

Cyprus

4. Social Inclusion

4.7 Youth work to foster social inclusion

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  1. Main inclusive Youth-Work programmes and target groups

Main inclusive Youth-Work programmes and target groups

The main inclusive youth-work programme in Cyprus is the “Youth Initiatives Project” of the Youth Board of Cyprus. The Youth Initiatives Project refers to grant activities established by young people and organised youth organisations. One of the programme’s priorities is called “Social interventions” and covers (among others) Prevention, Social Discrimination, Health and Well-Being, Youth and Sport, and Social Contribution Actions. This priority aims at empowering young people with fewer opportunities. At the same time, another priority of the programme is called “Bi-communal Youth Contacts” which aims at strengthening contacts between Greek Cypriot and Turkish Cypriots, aiming at the joint reflection and setting common goals for the future of the place.

Given this, the “Youth Initiatives Project” target youth in general and specifically youth with fewer opportunities and Turkish Cypriot youth.Targeted young people may participate in the design and delivery of these main inclusive youth work programmes if they decide to apply for a funding through a non-governmental organization.The public funding allocated to “Youth Initiatives Project” for 2021 was €844.805 (Youth Board of Cyprus).

Youth work takes place in many different forms and setting by various organisations, the majority of which are NGOs. There are numerous NGOs in in Youth Work. Information could be found in the following websites: 1) Erasmus+ CY, and 2) Erasmus+ Project Results.

In addition, reference has to be made to some EU-funded projects, which aimed at social inclusion of youth by empowering youth workers. In first place, the “VR for Autists – by Autists” project was a project, which focused on identifying 10 everyday situations where autiists between the ages of 15-25 struggle and identify if it is possible to develop VR training simulations for practicing those situations. The project was implemented under the Erasmus+ scheme. Also, the “Changing YOUTHstories” project aimed to foster personal growth, to increase social inclusion and to facilitate professional insertion of young people coming from vulnerable groups, by designing and piloting a framework for case-based diagnose and multimodal intervention. Finally, the “Game Changing” project aims to link the “worlds” of youth work and football, so as to foster constructive and mutually beneficial cooperation between them, with a specific interest in supporting youth participation, social inclusion and women’s empowerment.