8.6 Developing entrepreneurial skills through culture
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The national strategic documents regarding youth and education rarely connect to entrepreneurship and culture. The most relevant example can be found in the Action plan for 2016-2017 [1535/2016. (X. 13.) Korm. határozat a Nemzeti Ifjúsági Stratégia 2016-2017. évekre vonatkozó cselekvési tervéről] of the National Youth Strategy 2009-2024 (Nemzeti Ifjúsági Stratégia), which, as a measure of the pillar 'Development of the environment necessary for successful integration of youth age groups' states that 'using the opportunities of creative industry must be facilitated, innovation and R+D activities must be supported', and names the Minister Responsible for Culture as one of the persons in charge. That is the latest accepted action plan as of 2020. (For additional information see sub-chapter 8.3 National strategy on creativity and culture for young people.)
The role of arts, even in the specific framework curricula related to entrepreneur skills mentioned in Chapter 3 (3.8 Development of Entrepreneurship Competence) comes up directly only in relation to marketing. Entrepreneurship and innovation skills development appear in the learning area of technology through the subjects of digital culture and technology and design.
As mentioned in sub-chapter 3.9 Start-up Funding for Young Entrepreneurs, Design Terminal is the most relevant actor in this field by performing activities related to business and cultural talent management. They support a number of start-ups in the sphere of creative and cultural industry (see for example their 2021 annual report).
'Among students and graduates in the creative sector, the ''Start Up Guide'' [Üzleti tanácsok fejlődő vállalkozások részére 2018] developed by MOME Moholy-Nagy University of Art and Design (Moholy-Nagy Művészeti Egyetem) is broadly used for job searching and enterprise opportunities.' (Compendium, 2016) The open-access guide, published for the 14th time in 2018, offers advice for supporting entrepreneurs in the field of the creative industry.